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RECORDING
TIPS
(Engineering comes with
guidelines but no rules)
TIPS:
- When
beginning a project
it is important to have
an idea of how you want
the song to sound like,
or album. Things to
consider are: Instrumentation,
Style of music and what
kind of processing is
needed and suitable.
- As
an engineer, it is good
practice to always carry
a CD that you are extremely
familiar with as a reference
to distinguish room
acoustics and monitor
characteristics.
- Depending
on the style of music
you will be recording,
familiarizing yourself
with current styles,
production and instrumentation
will help generate new
ideas for your project.
As an example if you
are looking to record
your band that is currently
alternative rock you
might pick up the latest
Smashing Pumpkins album
or Soundgarden. Both
bands fall into the
Alternative/Grunge bin
of musical labels but
both significantly differ
in what and how they
approach they're music
and recording. On the
first Pumpkins album
some of the songs had
40 guitar tracks per
song to create impression
of a "wall-of-sound"
that surrounded the
listeners listening
spectrum; Soundgarden's
BadMotorFinger used
a heavier drum and bass
combination to make
their sound more driven
oriented. Another classic
example of the "wall-of-sound"
usage was 1960's producer
Phil Spectre who credits
include ???????. The
goal was to multiply
the instrumentation
to fill the listening
spectrum to the maximum.
- Dissecting
your favorite albums
is an excellent sou8rce
for inspiration. Listening
to the different signal
processing used such
as reverb, delay and
other effects (FX) can
dramatically alter the
texture of your recordings.
Your listening "session
should focus on the
frequency spectrum the
album projects. To illustrate
frequency spectrum analysis
we'll look at the popular
album "The Southern
Harmony and Musical
Companion" by the Black
Crows. The first thing
to listen for is the
driving factor that
predominates the entire
album. Hip Hop albums
tend to boost the lower
and higher frequencies
to get that guttural
feeling of pumping rhythms
and the crispness on
the higher frequencies.
Punk music tends to
rely heavily on the
use of overcompressed
distorted guitar that
is very tiny sounding
in the overall mix opposed
to the Smashing Pumpkins.
Overall Punk music focuses
the mid-range frequencies
as the dominant range.
Little low-end and little
top-end. Mid-range frequencies
tend to fall in the
500Hz - 10,000KHz range.
The Black Crows is guitar
driven. Guitars fall
in the 500Hz - 3,000KHz
range.
INSTRUMENTS
& TREATMENTS
DRUMS:
One of the toughest to mix
are the drums and the bass.
The overriding problems
that tends to occur on independent
albums is the incorrect
recording and mixing of
the kick-drum and bass guitar.
Below is a few concepts
to remember the next time
you enter the recoding studio.
A)If
the kick-drum has a "fat"
sound, which can be defined
as a "Thwapping" sound,
the bass-guitar must be
very "pointed". Pointed
means that rather than a
very "round" full sound,
the sound becomes very "thin"
or "pointed", mid-range
frequencies will bring a
fat,muddy sound into an
audible level. For tight
kick-drum sounds a full,
rounded bass should be the
approach to counter the
kick-drum.
BASS:
The general rule for recording
bass and the kick is: IF
the kick drum is pointed
the bass should have a rounder
sound and vice versa, if
the bass is pointed (You
can hear the frets snapping)
then the kick should lean
more towards the rounder
thudding sound. If both
are rounded the result is
a mush sound in the lower
frequency range that is
undistinguishable to the
ear. And of coarse, is both
are pointed there will be
conflicting frequencies
that can result in frequency
cancellation or phasing.
Neither are good for a quality
sound recording unless use
to create a specific sound.
GUITAR:
The guitar tracks where
recorded using close-micing.
Close-Micing refers to microphone
placement. In the case of
this album the mic's were
placed right in front of
the amp to capture the nuances
of the guitar and amp. The
result is a more in-your-face
sound that is dry and raw
the same way ACDC's Back
In Black's guitar sounds.
For a warmer and less raw
sound you can move the mic
away from the amp at varying
distances for different
sounds. The further you
move the mic away from the
amp the more room sound
you will
VOCALS:
Chris Robinson's vocals
were recorded completely
dry and dead meaning no
reverb and a vocal booth
that was padded to stop
reflections.
THE
MIX:
This is a Southern rock
album. What does that mean?
It tells us that the recording
process uses the "Less IS
MOre" concept. The mix is
simple (sounding). Each
instrument is placed in
the audio spectrum to be
heard with panning on the
guitar and harmonica. Typical
panning for guitar is spreading
out a stereo feed hrad-left
and hard-right. This sound
creates a dimensional effect
of 180*. Tom-TOms on drums
tend to be panned left -
right to fill empty space.
Panning is a very important
element in the mix. Without
panning all instruments
are trying to occupy the
same space which, as mentioned
earlier, causes frequency
cancellations, phasing and
undefinable notation. With
panning you are able to
spread out the frequency
ranges to accommodate all
recorded instruments so
as not to overlap as result
in frequency loss.
This should give you an
idea on how to approach
constructive listening.
There are other factors
that come into play that
will looked at as we continue.
Take all of the ideas presented,
characteristics and sound
treatments and make a list
that you can build and always
have on hand as a reference.
Starting
Checklist:
- Room
Ambience
-
Signal Processing
-
Micing Techniques
-
Instrumentation
-
Panning
ROOM
AMBIENCE:
This is defined as the
total energy present within
any listening environment
and is determined by 1)
the original or direct
sound, 2) the early reflections
(Echoes) and 3) the later,
more diffuse reflections
or "reverberation". Churches
tend to ne very ambient.
Their rooms are cavernous
and do not contain many
diffusers. This echo effect
is generally present when
a sound is made. Where
as recording studios have
sound proof rooms that
control reflections by
absorbtion. The end result
is just the Direct sound
without either of the
other two characteristics.Room
ambience can and is used
on everything from vocals
to drums and bass and
overall mixes to enhance
the recording.
SIGNAL
PROCESSING:
Signal processing consists
of a wide array of sound
treatments ranging from
delay and reverb units to
pitch shifting and compression,
wah-wah FX and more. It
is handy to have quick reference
guides for your own recordings.
(Get to know your equipment
and the different characteristics
of the amp, tuning, and
FX units before entering
the studio. By knowing the
capabilities of your equipment
you will be able to better
create the sounds your hear
in your head). Additionally,
you may find that you want
to re-create a sound you
heard on your favorite album
that you would like to use
in your recording such as
a guitar effect or snare
sound, whatever the desired
effect, having a guide handy
will free up time as well
as act as a reminder on
how to achieve them quickly.
MIKING
TECHNIQUES:
Miking techniques are an
integral part of the recording
process and is considered
to be on of the most crucial
elements of a professional
recording. Factors such
as which mic to use with
what instrument and what
micing positions to use
for what sound are a "science"
in themselves. Listing to
records and picking out
certain interesting qualities
and trying to recreate them
is one of the best ways
to expand your idea/reference
list and ideas. As used
in the example of the Black
Crows, the guitar had a
raw in-your-face sound that
is achieved by close-micing
to capture the sonic nuances
of the guitar's grit and
amp. BASIC
MIKING POSITIONS:
-
Drums: 1 - 2 overhead
mics positioned on an
X Y axis to capture
the room ambience and
overtones if the entire
set.
- Kick
Drum: Placing a mic
inside directly level
and in the middle of
the kick drum will capture
the initial "slap" of
the kick-pedal. The
result is a tight sound.
- Other
Kick Drum micing positions
include placing the
mic just outside the
kick drum to capture
not only the "slap"
but the air-rush the
follows. This produces
more of a thump/swosh
- Snare
drum: Standard micing
for the snare include
positioning a mic (most
live and mid-size studios
still use the traditional
Shure SM57) above the
head of the snare. Or
placing the mic underneath
the bottom snare head
or using both.
- Hi-Hat:
The Hi hat is very important
to have the right mic
placement as it tends
to provide the ongoing
tempo of the song. Traditionally
the mic is placed at
one side of the HiHat
about 4-6 inches from
the top hat at a 45*
angle.
- TomToms:
The same technique can
be used for the toms
as the snare. Placing
a mic on the top of
the skin about 2-4 inches
for each tom. Depending
on the sound you are
going for a single mic
can be placed in between
the two toms.
- Rides
& Crashes: Generally
these will be picked
up by the overhead mics.
You do have the option
to mic each individually.
WRAP-UP
Depending on the sound you
are going for, various mic
placements will be more
suitable than others. Much
of the earlier recording
from ther 50s and 60s relied
on only 2 or 3 mics placed
strategically to capture
the entire essence of the
sound. In the 70s the move
to close-micing prevailed.
If you listen to drum sounds
from the 70s on recording
such as the Doobie Brothers,
Leonard Skynard and more,
you will hear a very flat
dead sound. Tom Toms tended
to be muffled so as to produce
a simple "thud" without
much tone. With the 80s
and the advent of the Drum
Machine, tuning did not
become much of an issue
as the were not alterable.
GUITAR:
There are many techniques
for getting a great guitar
sound. Again it comes
down to the overall sound
of the song, certain micing
will work better than
others. One method is
placing a mic about 4
inches in front of the
amp at the edge of the
cone in order to bypass
the "air rush" that occurs
when the speaker cone
is displaced. Another
is placing the amp in
a hall way and setting
up the mic at various
distances to capture various
room ambiences.
BASS:
The Bass guitar proves to
be a difficult instrument
to capture correctly. Special
attention should be placed
in recording the bass. One
of the better methods is
to hook the bass up to a
"DI" box (Direct In) right
to the mixing console as
well a micing the amp (much
the same way you mic a guitar
amp). This gives the engineer
the option to use either
or both. Using the DI box
will give you greater control
on the final sound but just
micing the bass amp will
not as you will be unable
to erase or remove any hiss,
room ambience or other intrusive
elements. If you are trying
to generate an old-style
feel or "live" performance
feel then micing is the
way to go as it will capture
not only the direct sound
of the bass but also the
other instruments that are
playing live as well which
creates more of a "live"
or "human" feel.
PIANO:
Piano is another difficult
instrument to properly mic.
There are many methods of
micing and few that capture
the true essence on the
instrument. One method is
to open the lid (grand or
upright) and place 1 mic
about 12 inches above the
lower registers and one
mic 8 inches above the high
register. PZM mics can be
employed as well to capture
the higher registers by
taping them to the top of
the lid on a grand or on
the back of an upright.
HORNS:
Horn players either have
direct-input ready instruments
or they rely on traditional
micing which is to place
the mic about 12- 24 inches
from the bell of the horn.
Generally, horn players
will know how to play into
the mic for recording purposes.
ADDITIONAL
CONSIDERATIONS
TEMPOS:
Tempos can be used for general
musical style reference.
A song may have several
different tempos in it that
you like and can try. Tempos
can keep a song interesting
if used correctly. Tempos
can also portray the differing
moods of a song by slowing
or speeding up.
PANNING:
As mentioned previously,
panning is an important
element in mixing your music.
It is a difficult procedure
to effectively use it if
your not sure what it is.
Panning is defined as the
positioning of sound in
a left-to-right spatial
perspective between two
speakers. Keep a record
of certain typical panning
positions for various instruments.
As in the Smashing Pumpkins
breakout album Siamese Dream,
guitar was the driving force
with up to 40 tracks of
guitar for just one song.
In this case the guitars
would be spread out over
the spectrum to create that
feeling that your "inside"
the song.
END
NOTES:
There are no rules when
it comes to recording. You
can place a cardboard box
over the singers head to
create a shallow, boxed-in
sound or fill up a bathtub
to give a room more ambience
for recording guitars, vocals
drums ..whatever. Knowing
how to create those sounds
and why the various recording
techniques achieve these
sounds will allow you to
expand on your own sound
in hopes of creating a unique
sounding recording.
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